
This leads to the characters being evolved and improved. “Dungeon Boss” allows players to cultivate each character without having to worry about sacrificing them. Both are collecting games but “Dungeon Boss” wins out while “Hello Hero” has more characters to level up it forces the player to cannibalize lesser characters in order to upgrade stronger ones.

While the game is similar to “Hello Hero” it does so many things better. Although, I would give the slight edge to “Dungeon Boss”. These two games share many attributes including the 3D art style. One of the things I immediately noticed is the similarities between “Dungeon Boss” and “Hello Hero”. The game will randomly select players within your power level to battle against but other than that it provides little to no player to player interaction which can be a plus or minus depending on the player. Not to mention, the dungeon battles do not require players to team up with other players but it requires you to battle other players. The quests and unlocking system provide enough of a challenge to keep this game interesting as the player continues through. While some components can only be accessed by spending cash (such as VIP central and specific characters) the game gives enough content for free that I don’t feel cheated by the pay wall. Friends can be acquired in many ways with little to no effort. Honor scrolls are gained quickly if you have enough friends playing the game. these are given out in just about every quest. Speaking of in-game currency, the game is generous with gems. The portal has four windows that each has different summoning methods such as VIP Summons (real world currency), gems (in-game currency), and honor scrolls. There is a portal within the game that allows the player to summon Heroes. The recent update balanced the PvP element because it was unfairly granting an advantage towards specific Heroes. One aspect that I personally appreciated was the game doesn’t require major monetary investment in order to climb the leader boards. The team broke off from Boss Fight in 2016 to create an innovative development pipeline that allows for rapid feature and content development, necessary tools for today’s competitive landscape.The game is slightly addictive since the system is quite balanced when it comes to fighting and leveling up. The Furnace team is composed of bonafide game development rock stars and luminaries.”Īfter leaving AAA console development in 2011, the Furnace team has focused on free-to-play with Castleville at Zynga and more recently with Dungeon Boss at Boss Fight Entertainment. Mathieu Rouleau, Chief Creative Officer at Riposte continues “Montreal is a hotbed for talent but to compete on a global scale you have to work with the best. “This type of partnership allows us to focus on the creative innovation and push the boundaries of the next generation experiences.” “We have had the opportunity to collaborate with the Riposte team over the last couple of months and to tap into their cross platform expertise for our next games will be a major difference maker”, says Jim Montgomery, CTO and Co-founder at Furnace Games. As part of an aggressive growth strategy Riposte Games & Co is actively looking to partner with top-level talent to create new, evergreen intellectual properties. The team currently has two games in live operations and another two games in development. The game hit over a 1M downloads in less than three weeks after launch and is currently doubling down on a massive update due out in March. Riposte Games & Co is the developer behind Shop Heroes and the team released F2P hit Mini Guns earlier this fall and the game is off to the races with prominent features across all platforms. Besides creating Dungeon Boss and Castleville, the Furnace teams rapsheet spans 25 years and includes games like Mortal Kombat, Dark Age of Camelot, Stuntman, and Terminator.” Dungeon Boss was a staple in the top grossing charts in 2016 and is still a very good game and to be able to collaborate with the talent behind something like that is obviously awesome.

“We just upped the ante, dramatically”, said Johan Eile, CEO of Riposte Games, “With this deal we have added Editors Choice quality talent to our power team. The first game, called Dungeon Stars, is a hack & slash dungeon crawler, scheduled for release in 2018. This partnership enables both companies to take advantage of their respective expertise and establish high production value for their upcoming titles. Montreal, Canada, February 6th, 2018 – Riposte Games & Co, the developer behind smash hit Mini Guns and Dallas based Furnace Games, spearheaded by industry legends Allan Ditzig and Jim Montgomery, announced today that they have signed a partnership agreement under which Riposte Games will have the opportunity to publish the next two games developed by Furnace.
